4-296-436-11 (2)

Multi Format

Compact Switcher

Operating Instructions (Volume II Advanced Settings)

Before operating the unit, please read this manual thoroughly and retain it for future reference.

MCS-8M

Software Version 1.00

?? 2011 Sony Corporation

Table of Contents

(this manual)

II-2 Table of Contents

Table of Contents

(Volume I Basic Operation)

Chapitre 1 Overview

Introduction

Names and Functions of Parts

Chapitre 2 Preparations

Connecting Devices

Configuring System Settings

Configuring Video Signal Settings

Configuring Audio Signal Settings

Configuring Multi Viewer Settings

Chapitre 3 Basic Operations

Switching Video

Composing Images with Keys

Mixing Audio

Snapshots

Saving and Selecting Settings

Appendix

Effect Pattern List

Troubleshooting

Maintenance

Specifications

Index

About This Manual

This manual describes how to make adjustments and settings to enable you to use the advanced features of this unit.

For the basic operating procedures of the unit, see to ???Operating Instructions (Volume I Basic Operation).???

How to View This Manual

About setting values

The setting values shown in bold are the factory default settings.

Examples:

About references

References to the Operating Instructions (Volume I Basic Operation) are indicated by the c mark as follows.

Example 1:

Channel faders (c Basic Operation: ???Names and Functions of Parts???)

Example 2:

For details, see ???Effect Pattern List??? (c Basic Operation).

To find information on a specific topic

See ???Index??? (page II-58) at the end of this manual.

The index indicates whether the information can be found in ???Volume I Basic Operation??? or ???Volume II Advanced Settings??? and the corresponding page numbers.

II-4 About This Manual

Overview

Introduction

Chapter1

Overview 1 Chapter

The unit allows you to adjust and set video effects, transitions, and audio in detail to perform more sophisticated switching. You can also perform 3D video switching, and use the frame memory function to write one screen of the input video to memory so that you can use it as input material.

System Configuration Examples

Example 1: When SD system

For details on configurations for 3D systems, see ???Chapter 6: 3D System??? (page II-40).

II-6 Introduction

Overview

This unit allows you to apply various effects when switching video, and compose images using keys. Adjustments and configurations during video switching are performed from the following menus.

In addition, this unit includes three video composition blocks, M/E (Mix/Effect), Aux1, and Aux2. By using Aux1 or Aux2, you can mix video (PGM) created with M/ E (Mix/Effect) with another video.

For details, see ???Bus Delegation??? (page II-9).

Setting the Transition

Type

You can specify the transition type that is used when you perform effect transitions.

You can select any of the following transition types. Wipe: Use a wipe to switch from the current output image

to a new image.

NAM (Non-Additive Mix): Compare the current image and new image signals, and gives priority to the signal with the highest luminance level in the output.

For the first half of the transition, the current image is maintained at 100% and NAM is gradually performed for the new image. At the halfway point, NAM is performed for both images which are maintained at 100%. In the second half, the new image is maintained at 100% and NAM is performed while the current image is gradually reduced.

DME (Digital Multi Effects): Use DME effects to switch the image currently being output in a manner that appears as if it is being wiped (DME wipe).

Switching Video 2 Chapter

Settings menu: [Effect] menu > [Effect Transition]

(page II-15)

Switching Video 2 Chapter

General Transition Settings ([Misc] menu)

You can set the transition rate and the color background (ColBg) with the items in the [Misc] menu. Press the MISC button in the menu control block to display the [Misc] menu.

II-8 General Transition Settings ([Misc] menu)

Bus Delegation

This unit includes three video composition blocks, M/E (Mix/Effect), Aux1, and Aux2. Each block includes four or two buses and can execute transitions.

However, Aux1 is dedicated to Aux1 PGM bus and Aux1 PST bus mixing, Aux2 is dedicated to Aux2 PGM bus and Aux2 PST bus mixing, and wipes, keys, and other effects cannot be added to either.

PGM Bus

Chapter

PST Bus

Preview

M/E

Key Fill Bus(Mix/Effect)

Program

Key Source Bus

Switching Video 2

Using the Bus Delegation Buttons

Turn on (i.e., light) one of the following buttons by pressing it to select the control objects for the cross-point control block and transition control block.

To select a key source

Press a PST/KEY cross-point button while holding down the KEY button.

Mixing Video Created with M/E (Mix/ Effect) with Other Video

By using Aux1 or Aux2, you can mix video (PGM) created with M/E (Mix/Effect) with another video.

This section describes the procedure for using Aux1 as an example.

Preliminary settings

1 Select the Aux1 program as the program video output.

Settings menu: [Setup] menu > [Video (Output)] menu (page II-53)

2 Set Aux1 as the reference signal for the on-air tally.

Settings menu: [Setup] menu > [GPI/Tally] menu > [On Air Source] (page II-46)

Press the AUX 1 bus delegation button. Select a PGM in the PGM cross-point buttons.

Switching Video 2 Chapter

Mixing operation

1

2

3 Select the signal you want to mix in the PST/KEY cross-point buttons.

4 Execute the transition using the fader lever, CUT button, or AUTO TRANS button.

Tip

Aux1 and Aux2 settings are not stored in snapshots.

Setting Wipes

A wipe is a transition effect that switches to the next video by applying an effect that removes the program output video in a manner that appears as it is being wiped off with the video to be output next.

With this unit, you can make the following settings.

???Selecting the Pattern and Direction for Wipes (page II-11)

???Making Detailed Adjustments to Wipe Patterns (page II-11)

???Adding the Edge to the Wipe Pattern (page II-12)

This section describes wipe effects and basic operations for wipes.

Wipe settings are made in the [Effect] menu.

For details on the menu item, see ???Details on [Effect] Menu??? (page II-15).

Tip

The [Effect] menu does not appear in 3D mode.

Basic Operations for Wipe

Select the video for program output.

r

Select the next video for output.

r

Press the EFF transition type selection button.

r

Set the transition type to [Wipe].

r

Select the pattern and direction for the wipe.

r

Make detailed adjustments to the wipe pattern if necessary.

r

Execute the transition.

II-10 Setting Wipes

Selecting the Pattern and Direction for Wipes

A wipe can be set to proceed in either the normal wipe direction (normal) or reverse wipe direction (reverse). You can also specify normal and reverse to be switched each time a transition finishes (normal/reverse).

Selecting the wipe pattern

You can select the wipe pattern using one of the following three methods.

???Select from the patterns assigned to the numeric buttons (direct selection).

For details, see ???Selecting Effects with the Numeric Keypad (Direct Selection)??? (c Basic Operation)

??? Enter the pattern number with the numeric buttons.

For details, see ???Specifying effects by pattern number??? (c Basic Operation).

??? Specify the pattern number in the [Effect] menu.

Specifying the pattern number in the [Effect] menu

Settings menu: [Wipe Adjust] (page II-15)

For details on the wipe pattern numbers, see ???Effect Pattern List??? (c Basic Operation).

Setting the wipe position

The wipe position can be set in the [Wipe Modify] menu or with the X-Y pointer in the menu control block.

Setting the rotation method of a wipe pattern

You can select from the following three rotation methods for wipe patterns.

Angle

Performs the wipe with the pattern inclined at a fixed angle.

Speed

Rotates the pattern at a fixed speed during the transition.

Making Detailed Adjustments to Wipe Patterns

You can set the position of a wipe pattern and apply various variations and modifiers in the [Wipe Modify] menu.

To display the [Wipe Modify] menu

Display the [Effect] menu, turn the V1 knob to select [Wipe Adjust], and press this knob.

Magnitude

Rotates the pattern at only the set angle for one transition.

Settings menu: [Wipe Modify] menu > [Rotation]

(page II-17), [Rotation Adjust] (page II-17)

Setting Wipes II-11

Setting the aspect ratio of a wipe pattern

You can freely change the aspect ratio of a wipe pattern.

Aspect Adjustment OffAspect Adjustment On

Furthermore, you can select from the following four methods for placing the patterns.

1:All of the patterns are oriented the same way

2:Even numbered rows are moved in the horizontal direction

3:Even numbered columns and even numbered rows are reversed

4:Even numbered columns and even numbered rows are reversed and even numbered rows are moved in the horizontal direction

Settings menu: [Wipe Modify] menu > [Multi]

(page II-17), [Multi Adjust] (page II-17)

Adding the Edge to the Wipe Pattern

You can add a border around the pattern (border), defocus the edge around the pattern (soft), and defocus an added edge of border (soft border).

The edge color can also be adjusted.

Border: You can adjust the width of the border.

Soft Edge: You can adjust the defocus condition for the edge.

Soft Border: You can adjust the width of the border and the defocus condition for the edge of the border.

Settings menu: [Wipe Edge] (page II-15), [Wipe Edge Color] (page II-15)

II-12 Setting Wipes

Setting DME Wipes

DME wipes are effects that use DME (digital multi effects) to switch the image currently being output in a manner that appears as if it is being wiped.

With this unit, you can make the following settings.

???Selecting the Pattern and Direction for DME Wipes (page II-13)

???Making Detailed Adjustments to DME Wipe Patterns (page II-13)

???Adding an Edge to a DME Wipe Pattern (page II-14)

???Adjusting the Background Color of a DME Wipe (page II-14)

This section describes DME wipe effects and basic operations for DME wipes.

DME wipe settings are made in the [Effect] menu.

For details on the menu item, see ???Details on [Effect] Menu??? (page II-15).

Basic Operations for DME Wipe

Select the video for program output.

r

Select the next video for output.

r

Press the EFF transition type selection button.

r

Set the transition type to [DME].

r

Select the pattern and direction for the DME wipe.

r

Make detailed adjustments to the DME wipe pattern if necessary.

r

Execute the transition.

Selecting the Pattern and Direction for DME Wipes

For details on the pattern and direction for DME wipes, see ???Selecting the Pattern and Direction for Wipes??? (page II-11).

Settings menu: [DME Wipe Adjust] (page II-15)

Making Detailed Adjustments to DME Wipe Patterns

You can adjust the position of a DME wipe pattern, adjust the size of the sub-screen for during PinP, perform cropping to cut the edge of the image, and make other settings in the [DME Wipe Modify] menu.

To display the [DME Wipe Modify] menu

Display the [Effect] menu, turn the V1 knob to select [DME Wipe Adjust], and press this knob.

Setting the DME wipe position

The wipe position can be set in the [DME Wipe Modify] menu or with the X-Y pointer in the menu control block.

Settings menu: [DME Wipe Modify] menu > [Positioner] (page II-18), [Positioner Adjust]

(page II-18)

To set the position with the X-Y pointer

Press the POS button in the menu control block so that it lights up, and then adjust the position by controlling the X-Y pointer.

Adjusting the size of the sub-screen used for Frame In/Out and PinP

You can adjust the size of the sub-screen that appears when you use the Frame In/Out and PinP DME wipe patterns.

Settings menu: [DME Wipe Modify] menu > [Size]

(page II-18)

Cutting (cropping) the edge of an image

You can crop portions of the image that are unnecessary.

Note

The crop function is not available in the following cases.

???When the mosaic or defocus effect pattern is selected

???When the KEY next transition selection button is selected

Settings menu: [DME Wipe Modify] menu > [Crop H]

(page II-18), [Crop V] (page II-18)

Switching Video 2 Chapter

Setting DME Wipes II-13

Switching Video 2 Chapter

The cropping process when the transition is executed is as follows.

Last 5%

t: Transition execution time

y: Amount of change of transition and crop

Cut: Cropping is maintained during transition execution and then removed at the point in time that the transition ends.

Last 5%: Cropping is maintained as is until the transition progresses to 95% and then removed during the remaining 5%.

Linear: Cropping is linearly removed from the start of the transition in accordance with the progression of the transition.

Adding an Edge to a DME Wipe Pattern

With a DME wipe, you can add a border around the pattern (border) and defocus the edge of an added border (soft border).

The edge color and background color can also be adjusted.

For details on how to add an edge, see ???Adding the Edge to the Wipe Pattern??? (page II-12).

Settings menu: [DME Wipe Edge], [DME Wipe Edge Color] (page II-16)

Adjusting the Background Color of a

DME Wipe

You can adjust the background color of a DME wipe.

Settings menu: [DME Wipe Bkgd Color] (page II-16)

Tips

???The background color of the DME wipe can only be used for Flip Tumble DME wipe patterns.

???The background color of the DME wipe is shared with the edge color of the wipe pattern.

II-14 Setting DME Wipes

Details on [Effect] Menu

[Effect] Menu

Press the EFF button in the menu control block to display the [Effect] menu.

Switching Video 2 Chapter

Switching Video 2 Chapter

[Wipe Modify] Menu

Display the [Wipe Modify] menu by pressing the V1 knob while [Wipe Adjust] is selected.

II-16 Details on [Effect] Menu

Switching Video 2 Chapter

Switching Video 2 Chapter

[DME Wipe Modify] Menu

Display the [DME Wipe Modify] menu by pressing the V1 knob while [DME Wipe Adjust] is selected.

The crop function is not available in the following cases.

???When the 1701 (Mosaic) or 1702 (Defocus) effect pattern is selected

???When the KEY next transition selection button is selected

II-18 Details on [Effect] Menu

Setting Keys

A key is a function for cutting out the background image and then inserting an image or text in that portion. The signal for cutting out the background is called a key source, the signal for filling the cutout portion is called a key fill, and the block for processing a key is called a keyer.

This section describes how to make detailed adjustments for keys.

With this unit, you can make the following settings for keys.

???Basic Operations for Keys (page II-19)

???Setting Key Transitions (page II-20)

???Selecting the Pattern and Direction for Key Wipes (page II-20)

???Making Detailed Adjustments to Key Wipe Patterns (page II-20)

???Setting Key DME Wipes (page II-20)

???Making Detailed Adjustments to Key DME Wipe Patterns (page II-21)

???Selecting Key Types (page II-21)

???Making Detailed Adjustments to the Luminance Key (page II-21)

???Making Detailed Adjustments to the Linear Key (page II-21)

???Making Detailed Adjustments to the Chroma Key (page II-21)

???Setting the Key Fill and Key Source (page II-21)

???Setting a Mask for a Key (page II-22)

???Adding an Edge to a Key (page II-22)

???Adjusting the Size and Position of the Key (page II-22)

For the basic operating procedures of the luminance key and chroma key, see ???Composing Images with Keys??? (c Basic Operation).

Make the key and the key transition settings in the [Key] menu.

For details on the [Key] menu item, see ???Details on [Key] Menu??? (page II-23).

Tip

In 3D mode, the [Key] menu is not displayed.

Basic Operations for Keys

Use the following procedure to perform basic operations for keys.

Material selection

r

Transition configuration

r

Key configuration

r

Transition execution

Depending on where you want to perform the key transition, perform one of the following two variations for basic key operations.

???Effect transition (select KEY next transition button)

(page II-19)

???Key transition (page II-20)

Effect transition

Material selection

Press the KEY bus delegation button.

r

Select the video for program output.

r

Select the key material (i.e., the image to be superimposed on the program video output).

Transition configuration j

Press the KEY next transition selection button to light it.

r

Press the MIX button or EFF button.

r

Set the transition type for the effect transition.1)

r

Select the pattern and direction for the wipe or DME wipe if necessary.1)

1) Use the [Effect] menu.

Select the key type.

r

Make detailed adjustments to the key if necessary.

Switching Video 2 Chapter

Setting Keys II-19

Execute the transition using the fader lever, CUT button, or AUTO TRANS button.

Make detailed adjustments to the key if necessary.

Execute the transition using the KEY TRANS button.

Setting Key Transitions

Set the key transition rate and key transition type for when a key transition is performed.

You can select any of the following transition types. Cut: Quickly insert (cut in) or remove (cut out) the key. Mix: Gradually insert (fade in) or remove (fade out) the

key.

Wipe: Use the wipe to cut out the background and then embed a key.

DME (Digital Multi Effects): Use a DME effect and apply the same effect as the DME wipe to the key (key DME wipe).

Settings menu: [Key Transition] (page II-23)

Selecting the Pattern and Direction for Key Wipes

You can cut out the background from a wipe pattern selected for a key transition and then embed a key.

Settings menu: [Key Wipe Modify] (page II-24)

For details on the wipe directions, see ???Selecting the Pattern and Direction for Wipes??? (page II-11).

For details on the wipe pattern numbers, see ???Effect Pattern List??? (c Basic Operation).

Making Detailed Adjustments to Key Wipe Patterns

You can set the position of a wipe pattern, and apply various variations and modifiers in [Key Wipe].

To display the [Key Wipe] menu

Display the [Key] menu, turn the V1 knob to select [Key Wipe], and press this knob.

The setting items in the [Key Wipe Modify] menu are the same as those of [Wipe Modify] in the [Effect] menu. For details on the setting items, see the corresponding sections of ???Making Detailed Adjustments to Wipe Patterns??? (page II-11).

Setting Key DME Wipes

For a key, you can make the same settings as with DME wipe.

Settings menu: [Key DME Wipe] (page II-24)

For details on the DME wipe directions, see ???Selecting the Pattern and Direction for Wipes??? (page II-11).

For details on the wipe pattern numbers, see ???Effect Pattern List??? (c Basic Operation).

II-20 Setting Keys

Making Detailed Adjustments to Key DME Wipe Patterns

You can adjust the position of a key DME wipe pattern and adjust the size of a sub-screen for during Frame In/Out and PinP in the [Key DME Wipe Modify] menu.

To display the [Key DME Wipe Modify] menu

Display the [Key] menu, turn the V1 knob to select [Key DME Wipe], and press this knob.

The setting items that can be configured in the [Key DME Wipe Modify] menu are the same as those of the [DME Wipe Modify] menu for a DME wipe (except for the crop item). See the corresponding sections of ???Making Detailed Adjustments to DME Wipe Patterns??? (page II-13).

Selecting Key Types

Select the key types to cut off the images. You can select any of the following key types.

Lum (luminance key) / Lin (linear key): Use these when inserting titles or logos onto the image.

Use brightness signals such as those for black and white text as the key source.

Tip

Linear keys have a reduced variability in gain that allows more precise adjustment when compared to luminance keys.

Chr (chroma key): Use this when combining images of people with a background image, for example. Create the key source from a particular color within the input image.

Settings menu: [Key Type Select] (page II-23)

Making Detailed Adjustments to the Luminance Key

You can make detailed adjustments for the cutout condition of the background, the key density, and other settings for composing video with luminance keys.

Settings menu: [Lum Key Adjust (1/2)] (page II-23), [Lum Key Adjust (2/2)] (page II-23), [Lum Key Mode] (page II-23)

Making Detailed Adjustments to the Linear Key

You can make detailed adjustments for the cutout condition of the background, the key density, and other settings for composing video with linear keys.

Settings menu: [Lin Key Adjust (1/2)] (page II-23), [Lin Key Adjust (2/2)] (page II-24), [Lin Key Mode]

(page II-24)

Making Detailed Adjustments to the Chroma Key

When, for example, you want to fine-tune the results of automatic chroma key adjustment, you can specify each chroma key setting manually in the [Manual Chromakey] menu. You can also replace background colors (typically blue) that seep into the outline portions of the video being combined (such as into a subject???s hair) with colors such as gray to make them less conspicuous.

For details on automatic chroma key adjustment, see ???Composing Images with Chroma Keys??? (c Basic Operation).

To display the [Manual Chromakey] menu

Display the [Key] menu, turn the V1 knob to select [Chromakey Manual Adj], and press this knob.

For details on the [Manual Chromakey] menu, see ???[Manual Chromakey] Menu??? (page II-28).

Setting the Key Fill and Key Source

Select the signal to use for the key fill and the signal selection mode to use for the key source.

Settings menu: [Key Fill/Src Select] (page II-23), [Key Fill Mat Adjust] (page II-23)

Key source selection modes

Self: Selects the signal of the key source bus as the key source.

If the chroma key is selected as the key type, select [Self].

Auto: Automatically selects the signal of the key fill bus and the paired signal assigned to a cross point button as the key source.

Split: Allows you to select the key source bus signal separately from the key fill bus signal.

For details on selection, see ???Selecting the key fill and key source separately??? (c Basic Operation).

Switching Video 2 Chapter

Setting Keys II-21

Switching Video 2 Chapter

The key fill and key source pairs selected when [Auto] is selected are as follows.

Signals other than the above Same signal as key fill

1)If you perform keying with white video as the key source, the key fill video will fill the entire screen.

Key fill selection modes

Bus: Signal selected with a cross point button

Matte: Signal generated with the color matte generator within the unit (you can adjust the color under [Key Fill Mat Adjust])

Setting a Mask for a Key

Key mask is a function for masking a portion of the key signal.

Settings menu: [Key Mask] (page II-25)

Adding an Edge to a Key

You can add a border to the edge of the key (border) and defocus the edge of the key (soft).

Note

When you add a border to a key, the positions of the key fill and key source will move downward.

Setting modifiers for the key edge

Turn drop mode on or off and set the type of modifier.

???If you turn drop mode on, the position of the key fill and key source will move downward, regardless of whether borders are added. If you do not want to move the position of the key in response to whether key border is turned on or off, turn drop mode on.

???You can select any of the following modifiers.

NormalBorder

Normal: The state in which a border around the key is not added.

Border: Allows you to add a border around the key and adjust the width and border density.

Settings menu: [Key Edge Type] (page II-25), [Border Adjust] (page II-25), [Border Matte Adjust] (page II-25), [Key Soft Edge] (page II-25)

Adjusting the Size and Position of

the Key

Under the [Resizer] menu, you can apply effects, such as reducing, enlarging, moving, and changing the aspect ratio, to the created key portion in a similar manner as DME (resize function).

Notes

???If a resize effect is applied to the key, there will be a one-frame delay in the image.

???Of the DME wipe, key DME wipe, and resize functions, only one can be used at any one time.

To enable the resize function

Display the [Key] menu, turn the V1 knob to select [Resizer], and turn the V4 knob to select [On]. (See page II-23)

To display the [Resizer] menu

Display the [Key] menu, turn the V1 knob to select [Resizer], and press this knob.

For details on the [Resizer] menu, see ???[Resizer] Menu??? (page II-26).

II-22 Setting Keys

Details on [Key] Menu

[Key] Menu

Press the KEY button in the menu control block to display the [Key] menu.

Switching Video 2 Chapter

Switching Video 2 Chapter

II-24 Details on [Key] Menu

Switching Video 2 Chapter

Switching Video 2 Chapter

[Resizer] Menu

Display the [Resizer] menu by pressing the V1 knob while [Resizer] (page II-23) is selected.

II-26 Details on [Key] Menu

Switching Video 2 Chapter

[Auto Chromakey] Menu

Display the [Auto Chromakey] menu by pressing the V1 knob while [Chromakey Auto Adj] (page II-24) is selected.

Switching Video 2 Chapter

[Manual Chromakey] Menu

Display the [Manual Chromakey] menu by pressing the V1 knob while [Chromakey Manual Adj] (page II-24) is selected.

II-28 Details on [Key] Menu

[Key Wipe Modify] Menu

Display the [Key Wipe Modify] menu by pressing the V1 knob while [Key Wipe] (page II-24) is selected.

Switching Video 2 Chapter

Switching Video 2 Chapter

[Key DME Wipe Modify] Menu

Display the [Key DME Wipe Modify] menu by pressing the V1 knob while [Key DME Wipe] (page II-24) is selected.

II-30 Details on [Key] Menu

Overview

You can adjust the audio input in detail, set the audio levels, and specify the connectors to use for audio output for each audio channel.

Adjust and set the audio from the [Audio Channel] menu for each audio channel.

To display the [Audio Channel] menu

Press the ACCESS/PFL button in the same column as the channel fader assigned to the audio channel you want to adjust.

ACCESS/PFL buttons

For details on assigning an input signal to each channel fader, see ???Assigning Audio Input Signals to the Channel Faders??? (c Basic Operation).

Mixing Audio 3 Chapter

Details on [Audio Channel] Menu

Mixing Audio 3 Chapter

II-32 Details on [Audio Channel] Menu

Mixing Audio 3 Chapter

Memory Frame and Freezing Image Input 4 Chapter

Input freeze is a function that allows you to freeze images from individual input signals.

Frame memory is a function that allows you to freeze images and then write it to the memory of the unit so that you can use it as input material.

Images that are stored in frame memory can be used as the video input signals (FM) of the cross point buttons (PGM buttons and PST/KEY buttons).

Tip

Input freeze and frame memory are not available in 3D mode (the [Frame Memory] menu is not displayed).

1 Press the FM button in the menu control block to display the [Frame Memory] menu, and turn the V1 knob to select [Input Freeze].

2 Turn the V3 knob to select the input signal, turn the V4 knob to select [On], and press the V4 knob at the timing you want to freeze.

The input image is frozen.

Tip

If you want to freeze an image again, select [Off], press the V4 knob, and then select [On] again.

II-34 Overview / Freezing Input Images

Selecting Frame Memory for Use as Frame Memory Video (FM)

Display the [Frame Memory] menu, turn the V1 knob to select [Select], and turn the V4 knob to select the frame memory to which the image you want to use as the frame memory video is saved.

Frame Memory 1 to 12 are indicated as ???FM1,??? ???FM2,??? ...

???FM12.???

Saving Images to Frame Memory

Select the frame memory to which to save (Frame Memory 1 to 12), select the input signal to be used as the source, and then freeze the input image to write it to memory.

1 Display the [Frame Memory] menu, turn the V1 knob to select [Frame Memory Freeze], and then press the knob.

The [Frame Memory Freeze] menu appears.

2 Turn the V1 knob to select the frame memory to which to save the image ([Frame Memory 1] to [Frame Memory 12]), turn V2 and V3 knobs to select the source images, turn the V4 knob to select [On], and press the V4 knob.

The input image is saved to memory.

Tips

???If the [Store] parameter is set to [Off], the input video of the frame memory is output.

???If [Src K] is set to [Black], an all white signal is assigned to the key source image.

3 Press the FM menu selection button to exit the [Frame Memory Freeze] menu.

Note

The frame memory ([Frame Memory 1] to [Frame Memory 12]) selected with the V1 knob in the [Frame Memory Freeze] menu will be automatically selected to the FM of the video input signal, and this will be reflected in the selection status of [Select] in the [Frame Memory] menu.

Memory Frame and Freezing Image Input 4 Chapter

Memory Frame and Freezing Image Input 4 Chapter

Importing and Exporting

Images

You can use a USB flash drive to import images to the unit as frame memory, and export the frame memory saved in the unit.

Importing Images

File formats supported for import

???TGA

???TIFF

???BMP

Notes

???Enter up to 25 single-byte alphanumeric characters (including the extension) for file names. A file with a name of 26 characters or more will not be displayed.

???If an image is too large, the protruding portions will be cut. If an image is too small, the missing portions will be filled with black.

???Import operations are not guaranteed for TGA and TIFF files that include layer information.

1 Copy the images you want to import to the following folder on a USB flash drive, and then insert the USB flash drive into the USB connector of the unit.

Folder name: \Sony\MCS\FM

2 Display the [Frame Memory] menu, turn the V1 knob to select [Import], and press this knob.

The data in the USB flash drive is read and the files that can be imported are displayed.

3 Turn the V1 knob to select the first file to import, turn each knob to specify the frame memory and the number of files to import, and press the V4 knob to start importing.

When the V4 knob is pressed, the specified number of files are imported.

Tips

???If you import TGA files or TIFF files that include alpha channels, a frame memory that includes a key source will be created.

???You can import RLE-compressed TGA files.

???Compressed TIFF files cannot be imported.

???If you import BMP files, or TGA or TIFF files that do not include alpha channels, a frame memory with an all-white key source will be created.

???If a frame memory is registered to the specified frame memory number, it will be overwritten by the imported image.

Export Frame Memory

You can export the frame memory stored in the unit to a USB flash drive.

1 Insert the USB flash drive into the USB connector of the unit.

2 Display the [Frame Memory] menu and turn the V1 knob to select [Export].

3 Turn each knob to select the frame memory to export, and then press the V4 knob to start exporting.

When the V4 knob is pressed, the specified number of frame memory is exported.

???Only BMP format files can be exported. Alpha channels cannot be added.

???The folder to which the files are exported and the file names are as shown below.

Folder name: \Sony\MCS\FM

File name: YYMMDD-HHMMSS-##.bmp

(# is the frame memory number [01 to 12])

II-36 Importing and Exporting Images

Importing and Exporting

Configuration Data

You can export configuration data in which various settings of the unit have been saved to a USB flash drive, and import saved configuration data to the unit.

Tip

Configuration data contains various settings of the unit. When you want to, for example, restore previous settings, you can easily make the settings by importing the configuration data. We recommend that you save the configuration data such as when you change the settings.

Exporting Configuration Data

1 Insert the USB flash drive into the USB connector of the unit.

2 Press the FILE button in the menu control block to display the [File] menu, turn the V1 knob to select [Export Config], and press the V4 knob to start exporting.

Tip

The folder to which the files are exported is as shown below.

Folder name: \Sony\MCS\CONFIG\YYMMDD-HHMMSS

Note

The following settings are not saved under configuration data.

Front panel buttons

???ACCESS/PFL (1 to 6)

???DIM

???MONITOR SEL

???CH ON (1 to 6)

???Bus delegation buttons (BKGD, KEY, AUX 1, AUX 2)

???Menu selection buttons

???Numeric keypad buttons (EFF, SNAPSHOT, DIRECT/ ESC)

Menus

Miscellaneous

??? Frame memory video

Files Exporting and Importing 5 Chapter

Files Exporting and Importing 5 Chapter

Importing Configuration Data

1 Insert the USB flash drive that stores the configuration data you want to restore into the USB connector of the unit.

2 Display the [File] menu, turn the V1 knob to select [Import Config], and press this knob.

The data in the USB flash drive is read and the configuration data that can be imported is displayed.

3 Turn the V1 knob to select the configuration data to import, and press the V4 knob to start importing.

When importing is complete, a message prompting you to restart the unit appears.

4 Press the V3 knob (OK), and then turn off the unit and turn it on again.

Tip

When you import configuration data, the startup mode will automatically change to [User].

For details on the startup mode, see ???Startup Mode??? (page II-48).

Importing and Exporting

Snapshots

You can export the snapshots stored in the unit to a USB flash drive, and import the snapshots stored in the USB flash drive to the unit.

Tip

Snapshots cannot be imported or exported in 3D mode.

Exporting Snapshots

1 Insert the USB flash drive into the USB connector of the unit.

2 Display the [File] menu and turn the V1 knob to select [Export Snapshot], turn each knob to specify the files to export, and press the V4 knob to start exporting.

When the V4 knob is pressed, the specified number of snapshots are exported.

The folder to which the files are exported and the file names are as shown below.

Folder name: \Sony\MCS\SNAPSHOT

File name: YYMMDD-HHMMSS-##.SSS (## is the snapshot number [01 to 20])

Note

When exporting snapshots, make sure that the number of files in the folder does not exceed 99.

II-38 Importing and Exporting Snapshots

Importing Snapshots

1 Insert the USB flash drive that stores the snapshots you want to import into the USB connector of the unit.

2 Display the [File] menu, turn the V1 knob to select [Import Snapshot], and then press the knob.

The data in the USB flash drive is read and the snapshots that can be imported are displayed.

Tip

Snapshot files are displayed in order, starting with the oldest.

3 Turn the V1 knob to select the snapshot to import, turn each knob to specify the snapshots to import, and press the V4 knob to start importing.

When the V4 knob is pressed, the specified number of snapshots are imported.

If a snapshot is already stored to the specified snapshot number, it will be overwritten by the imported snapshot.

Formatting a USB Flash

Drive

1 Insert the USB flash drive into the USB connector of the unit.

2 Display the [File] menu, turn the V1 knob to select [USB Memory Format], and press the V4 knob to start formatting.

Tip

The following folders are created when formatting is performed.

Folder name:\Sony\MCS\CONFIG \Sony\MCS\FM \Sony\MCS\SNAPSHOT

Files Exporting and Importing 5 Chapter

Formatting a USB Flash Drive II-39

3D System

Chapter6

???The connectors that can be used for 3D video input and the cross point buttons to which video signals can be assigned are fixed as shown below.

???The connectors to which 3D video output signals can be assigned are fixed as shown below.

???Use a reference signal to synchronize the images from the 3D video input device and this unit.

???The TALLY/GPI connector will be dedicated to TALLY. The TALLY will be fixed at IN1 (SDI IN 1, IN 2) and IN2 (SDI IN 3, IN 4).

II-40 Overview

Making the Necessary

Settings

Make the settings for operating the unit in a 3D system in the [Setup] menu.

Display the [Setup] menu by pressing the SETUP button in the menu control block.

Setting the Signal Format and Video

Size

1 Display the [Setup] menu, select [System] menu > [System Format], and use the corresponding knobs to make each of the following settings.

Tip

The [Aspect] of the video is fixed at 16:9.

For details on the setting, see ???Configuring the Signal Format and Aspect Ratio??? (c Basic Operation).

2 Press the V3 or V4 knob.

A message prompting you to restart the unit appears.

3 Press the V3 knob (OK).

Turning 3D Mode On

1 Display the [Setup] menu, select [System] menu > [3D Mode], turn the V4 knob to select [On].

2 Press the V4 knob.

A message prompting you to restart the unit appears.

3 Press the V3 knob (OK), and then turn off the unit and turn it on again.

Tips

???In 3D mode, the BKGD bus delegation button will be lit, and the KEY, AUX 1, and AUX 2 buttons will be disabled.

???Next transition is fixed at BKGD.

???Transition types will be fixed at MIX.

???The FTB and KEY TRANS buttons in the transition control block will be disabled.

???The numeric keypad block will be disabled.

???In the menu control block, only the MISC, FILE, and SETUP buttons will be enabled.

In addition, menus will be restricted as follows.

[Misc] menu

[Setup] menu

System 3D 6 Chapter

[File] menu

???The following data will not be saved by the [Startup Define] operation in the [Setup] menu. These settings will return to default values at each startup.

???PGM bus cross-point: 1

???PST bus cross-point: 1

???Effect transition rate: 30

Confirming 3D Video Output

3D video input is assigned to the cross point buttons (PGM buttons and PST/KEY buttons) 1 and 2.

Press cross point buttons 1 and 2 and confirm that 3D video is output.

System 3D 6 Chapter

II-42 Making the Necessary Settings

Enabling/Disabling Operation from External Devices

Enable or disable the GPI port which is used for operation from external devices.

1 Display the [Misc] menu, turn the V1 knob to select [Port Enable], and use the V3 knob to make the setting.

Connecting with External Devices

Set up a connection with an external device in [GPI/Tally] of the [Setup] menu.

Tip

In 3D mode, [GPI/Tally] is not displayed.

For details on the [GPI/Tally] menu items, see ???Details on [GPI/Tally] Menu??? (page II-44).

For details on the pin assignment of the TALLY/GPI connector, see ???TALLY/ GPI connector??? (c Basic Operation).

Setting GPI Inputs

Set the operation and trigger type of the GPI input contacts.

Settings menu: [Setup] menu > [GPI/Tally] menu > [GPI Input 1] to [GPI Input 4] (page II-44)

You can select from the following operations. NotUse: No operation

CT: Cut

AT: Auto Transition

KeyCT: Key Cut

KeyAT: Key Auto Transition

Aux1CT: Aux1 Cut

Aux1AT: Aux1 Auto Transition

Aux2CT: Aux2 Cut

Aux2AT: Aux2 Auto Transition

SS1 to SS20: Snapshot Recall (1 to 20)

You can select from the following trigger types. NotUse: The input pulse is ignored.

Rise: The trigger is applied at the rising edge of the input pulse.

Fall: The trigger is applied at the falling edge of the input pulse.

Any: The trigger is applied when the input pulse is inverted.

Setting GPI Outputs/Tallies

Set the GPI outputs or tallies.

Settings menu: [Setup] menu > [GPI/Tally] menu > [GPI Output/Tally 1] to [GPI Output/Tally 8] (page II-45)

You can select from the following trigger types. NotUse: The output is fixed at a high level.

Rise: The trigger causes the output to decrease to a low level, and that status will continue for a certain duration (1 to 2 frames).

Devices External Controlling 7 Chapter

Fall: The trigger causes the output to decrease to a high level, and that status will continue for a certain duration (1 to 2 frames).

Any: Every time the trigger is activated, the output???s high and low levels change alternately.

If the GPI outputs are used as tallies, the relationship between Tally 1 to 8 and the input signals is as follows.

Devices External Controlling 7 Chapter

Details on [GPI/Tally] Menu

To display the [GPI/Tally] menu, display the [Setup] menu and press the V1 knob while [GPI/Tally] is selected.

II-44 Details on [GPI/Tally] Menu

Devices External Controlling 7 Chapter

Devices External Controlling 7 Chapter

II-46 Details on [GPI/Tally] Menu

Overview

Set up the overall system in the [Setup] menu.

The [Setup] menu contains the following items.

To display the [Setup] menu

Press the SETUP button in the menu control block.

To select a menu item

Display the [Setup] menu and then turn the V1 knob to select a menu item.

System Setup (System)

Make system related settings in the items of the [Setup] menu > [System] menu.

Supported input reference signals

You can use any of the following signals as the input reference signal for the unit.

Menu) ([Setup] Setup 8 Chapter

Menu) ([Setup] Setup 8 Chapter

Details on [System] Menu

II-48 System Setup (System)

Audio Setup (Audio)

Assign audio signal inputs to channel faders and make audio related settings in the items of the [Setup] menu > [Audio] menu.

SDI output embedded audio and audio signal combinations

The following table shows the possible combinations for output.

Tip

PGM and MIX are handled as a pair.

???When PGM/MIX is assigned to either L or R, the same assignment is made to the other automatically. For example, if L is assigned to ???PGM-L,??? R is assigned to ???PGM-R.???

???If one of L and R is then assigned to other than PGM/MIX, the other is automatically set to ???None.???

Details on [Audio] Menu

Menu) ([Setup] Setup 8 Chapter

Menu) ([Setup] Setup 8 Chapter

II-50 Audio Setup (Audio)

Video Input Setup (Video (Input))

Make video input related settings in the items of the [Setup] menu > [Video (Input)] menu.

About DVI input signals

???Set the resolution of the DVI signal to be input to one of the following in accordance with the setting of the signal format of the unit (page II-48). Normal images may not be obtained with other resolutions.

Tip

Although signals with resolutions other than 1920 ?? 1080 may be accepted when DVI input signals are set to digital, operation is not guaranteed.

???The image size of the DVI input signals will be adjusted to fit the screen of the unit???s signal format while maintaining its aspect ratio.

Details on [Video (Input)] Menu

Menu) ([Setup] Setup 8 Chapter

Assigning Video Input Signals to the Cross Point Buttons (Video (XPT))

Assign video signals to the cross point buttons (PGM buttons and PST/KEY buttons) in the items of the [Setup] menu > [Video (XPT)] menu.

For details on the setting procedure, see ???Assigning Video Signals to the Cross-Point Buttons??? (c Basic Operation).

Tip

In 3D mode, this menu is not displayed.

Using the Shift Button Function

By using the cross point button 8/SHIFT as the Shift button, you can assign a total of 14 materials (seven to cross buttons 1 to 7, and seven to cross buttons 1 to 7 + Shift button (cross point button 8/SHIFT)).

Settings menu: [XPT Shift Mode] (page II-52)

Numbers are assigned to the cross buttons as shown below in accordance with whether or not the Shift button function is on or off.

Shift button function: Off (non-shift mode)

Shift button function: On (shift mode)

The following table shows the factory default settings for assignments.

Menu) ([Setup] Setup 8 Chapter

Details on [Video (XPT)] Menu

II-52 Assigning Video Input Signals to the Cross Point Buttons (Video (XPT))

Video Output Setup (Video (Output))

Set the video output signal to assign to each video output connector in the items of the [Setup] menu > [Video (Output)] menu.

Tip

In 3D mode, this menu is not displayed.

Details on [Video (Output)] Menu

Menu) ([Setup] Setup 8 Chapter

Setup of Other Video Related Items (Video (Misc))

Make other settings related to videos in the items of the [Setup] menu > [Video (Misc)] menu.

Details on [Video (Misc)] Menu

1 Copy the software to be installed to the USB flash

Displaying Various drive and then insert the USB flash drive into the USB connector of the unit.

Information (Information)

Tip

Menu) ([Setup] Setup 8 Chapter

You can confirm various information on the application software and the firmware in the items of [Setup] menu > [Information].

Installing Application Software and Firmware (Install)

Install application software and firmware onto the unit from [Setup] menu > [Install].

Tip

It is not possible to individually select which software to install. All of the application software and firmware are installed together at one time.

Copy the software to be installed to the following folder.

Folder name: \Sony\MCS\INSTALL

2 Display the [Setup] menu > [Install] menu and then press the V4 knob to start the installation.

When installation is complete, a message prompting you to restart the unit appears. Confirm that no errors have occurred (i.e., ???E??? is not displayed).

Tip

For details on the message that appears at installation completion, see ???Message List??? (page II-55).

3 Press the V3 knob (OK), and then turn off the unit and turn it on again.

4 Check the version information of the application software and firmware under [Information] in the [Setup] menu.

II-54 Setup of Other Video Related Items (Video (Misc)) / Displaying Various Information (Information) / Installing Application Software and Firmware (Install)

Appendix

Message List

When a problem occurs on the unit during operation, the following types of messages appear. Before contacting your local Sony representative, view the following lists and check the possible solutions. If the problem persists, write down the message number that appears and contact your local Sony representative.

Message example:

Message type

USB memory is not recognized.

Confirm the USB memory.

Select

Enter

Message

The following message types exist.

(Error): Indicates an inability to continue operation, malfunction, or other severe error.

(Warning): Indicates that problems may occur if you continue operation.

(Information): Indicates a notification.

Errors

Message List II-55

Warnings

II-56 Message List

Information

Appendix

Message List II-57

Index

Index

Numerics

3D Mode II-41, II-48

3D System II-40

8/SHIFT I-11

A

ACCESS/PFL Button I-9, I-33, II-31 Adjustment Knobs 1 to 4 I-10

Incremental Adjustment I-11 Aspect II-17, II-26, II-30

Aspect Ratio I-17

Audio I-21, I-32 Mixing I-32 Monitoring I-33

Audio Channel Menu II-31 AUX OUT Assign II-33 Equalizer High II-32 Equalizer Low II-32 Equalizer Mid II-32 Filter II-31

Input Trim II-31 Limiter/Compressor II-32 MIX OUT Assign II-33 Pan II-32

PGM Assign II-33 Audio Control Block I-9 Audio Input Assign I-21, II-49 Audio Input Block I-13 Audio Input Signals I-21 Audio Inputs I-22

Audio Level Meters I-9, I-33 Audio Menu II-49

Audio Input Assign II-49

Audio Output Delay II-50 MIC/LINE Level II-49 Oscillator II-50

Output Level II-50

SDI OUT AUX Assign II-50

SDI OUT MULTI VIEWER Assign II-50

SDI OUT PGM Assign II-49 Audio Mixing II-31

Audio Monitor I-10 Audio Output Block I-13 Audio Output Delay II-50

Auto Adjust Execute I-32, II-27 Auto Chromakey Menu II-27

Auto Adjust Execute II-27 Sample Mark II-27 Sample Mark Adjust II-27

AUTO TRANS Button I-11, I-26, II-8 AUX 1 and 2 Buttons I-11

AUX OUT Assign II-33

B

BKGD Button I-11, I-12, I-35

Border Adjust II-25

Border Matte Adjust II-25

Bus Delegation II-9

Bus Delegation Button

I-11, I-29, I-35, II-9, II-19

AUX 1 and 2 Buttons I-11, II-9

BKGD Button I-11, I-35, II-9

KEY Button I-11, I-29, I-35, II-9,

II-19, II-20

C

D

II-58 Index

M

Manual Chromakey Menu II-28

Chr Key Adjust II-28

Chr Key Window II-28

Chr Key Window Adj II-28

Color Cancel II-28

Color Cancel Adjust II-28

Menu

Operations I-11

Viewing I-10

Menu Control Block I-10

Menu Selection Button I-10

EFF Button I-10, II-15

FILE Button I-10, II-37

FM Button I-10, II-34

KEY Button I-10, II-23

MENU1 and 2 Buttons I-10

MISC Button I-10, II-8

SETUP Button I-10, I-17, I-18,

I-19, I-20, II-47

MENU1 and 2 Buttons I-10

Message List II-55

MIC/LINE Level I-22, II-49

MISC Button I-10, II-8

Misc Menu II-8

Color BKGD II-8

Port Enable II-8

Transition Rate II-8

Mix I-26, I-27, I-37, II-20

MIX Button

I-11, I-27, I-29, I-30, II-19

MIX OUT Assign II-33

MONITOR LEVEL Adjustment

Knob I-9, I-33

MONITOR SEL Button I-9, I-33

Mosaic I-37

Multi II-17, II-30

Multi Adjust II-17, II-30

Multi Viewer I-23

N

NAM I-37, II-7

Next Transition Selection Button I-11

BKGD Button I-11, I-12

Index

Index II-59

Index

O

On Air Source II-46

Oscillator II-50

Output Level II-50

P

Pan II-32

Peak Indicator I-9, I-22

PFL I-33

PGM Assign II-33

PGM Cross-Point Button

I-11, I-19, I-25

Pin Configurations I-42

PinP I-37, II-13

Port Enable II-8

POS Button I-10, II-11, II-13

Positioner II-16, II-18, II-29

Positioner Adjust

II-16, II-18, II-29, II-30

Pre-Fade Listen I-33

Preview Video I-23

Program Fader I-9, I-32

Program Video I-23

PST/KEY Cross-Point Button

I-11, I-19, I-25

R

REF OUT Phase II-48

Reference Signal Input/Output

Block I-14

Resizer II-23

Resizer Menu II-26

Aspect II-26

Location II-26

Rotation II-27

Rotation Mode II-26

Rotation II-17, II-29

Rotation Adjust II-17, II-29

Rotation Mode II-26

S

Sample Mark I-31, II-27

Sample Mark Adjust I-31, II-27

Saving Settings I-35

SDI II-51

SDI OUT AUX Assign II-50, II-53

SDI OUT MULTI VIEWER

Assign II-50, II-53

SDI OUT PGM Assign II-49, II-53

Select II-35

Setup II-47

SETUP Button

I-10, I-17, I-18, I-19, I-20, II-47

Setup Menu II-44, II-47, II-49, II-51,

II-52, II-53, II-54

Audio II-49

GPI/Tally II-44

Information II-54

Install II-54

Multi Viewer I-23

Startup Define I-35

System II-47

Video (Input) II-51

Video (Misc) II-54

Video (Output) II-53

Video (XPT) II-52

SHIFT II-52

Signal Assign I-23

Signal Format I-17

Size II-18

Slide I-37

Snapshot I-34, II-38

Recalling I-34

Saving I-34

SNAPSHOT Button I-12, I-34

Specifications I-39

Squeeze I-37

Startup Define I-35

Startup Mode II-48

STORE Button I-12, I-34

System Configuration Example

3D System II-6

HD System I-8

SD System II-5

System Format I-17, II-48

System Menu II-48

3D Mode II-48

Date II-48

LCD Backlight II-48

REF OUT Phase II-48

Startup Mode II-48

System Format II-48

System Reference II-48

Time II-48

System Reference II-48

T

Tally Input I-42

Tally Output II-43

Time I-18

Transition Control Block I-11

Transition Indicator I-11, I-27

Transition Rate I-27, II-8

Transition Rate Area I-10

Transition Type II-7

Transition Type Selection Button

I-11

EFF Button

I-11, I-29, I-30, II-10, II-19

MIX Button

I-11, I-27, I-29, I-30, II-19

Troubleshooting I-38

II-60 Index

XPT Shift Mode II-52

X-Y Pointer I-10, II-11, II-13

Index

Index II-61

The material contained in this manual consists of information that is the property of Sony Corporation and is intended solely for use by the purchasers of the equipment described in this manual.

Sony Corporation expressly prohibits the duplication of any portion of this manual or the use thereof for any purpose other than the operation or maintenance of the equipment described in this manual without the express written permission of Sony Corporation.

Trademarks

HDMI, the HDMI logo, and High-Definition Multimedia Interface are registered trademarks or trademarks of HDMI Licensing LLC.

Other products or system names appearing in this document are trademarks or registered trademarks of their respective owners.

Further, the ?? or ??? symbols are not used in the text.

Sony Corporation