Keyboard
Controls
Mouse Controls
0605 Part No.
patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above
The risk of photosensitive epileptic seizures may be reduced by taking the following precautions:
Play in a
Do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names,
recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
Fable: The Lost Chapters ?? 2005 Lionhead Studios Limited. Lionhead, the Lionhead logo, and Fable are registered trademarks owned by Lionhead Studios Limited. All rights reserved. Published and distributed by Microsoft Corporation. Microsoft, the Microsoft Game Studios logo, and Windows are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. All rights reserved. All other trademarks and trade names are the property of their respective owners.
C ontents
I
AWord from the
GuildmasterCongratulations are in store for you.
The fact you have been provided with the Book of the Guild means you must be one of a lucky few with enough potential to be invited here as a Hero apprentice.
We consider this text sacred and even, I would say, magical. You would be wise to study it carefully from cover to cover in order to unveil its many secrets.
The task ahead of you will not be an easy one. Only through years of hard work can you hope to unleash your latent powers. During its long history the Guild has seen many apprentices
fail through idleness and overcon???dence, and I would be sorry to see one with potential such as you throw it all away. Albion needs its Heroes now more than ever.
Becoming a Hero of Renown means achieving great things, and to accomplish less than greatness is to have done next to nothing at all. You must understand that, for the Guild,
II
greatness has no bearing with regard to perceived good or evil. No, it has more to do with the Renown one achieves through actions, regardless of morality. Be forewarned that the work necessary to become a Hero is not to be taken
This said, if you do ???nally graduate from this Heroes??? Guild, you may even one day be acknowledged as the greatest Hero ever to stride the cobbled paths of Albion. Statues have been erected all over the land in honour of those few Great Ones who came before you, those laid to rest and permanently entombed at the Guild. We may only hope our success in training you will one day ???ame your successes throughout Albion, coarse a place as it is. Go now, and seek your destiny!
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4.Enter your Fable: The Lost Chapters Product Key, then click OK.
5.Insert the appropriate
6.To start a new game, type a pro???le name or use the default pro???le. On the same screen, you can choose the optional Arrow keys control scheme instead of the default WASD control scheme.
1. Press Esc or Enter to display the
2.Click Options to display the Options menu.
3.Click World Save.
4.Click the slot in which you want to save the game.
F3
Melee Weapon
G
A t Your Command
The following information describes the primary items that appear in your view. Key commands shown below are based on WASD key mapping. We
are unable, apprentice, to describe every possible option but have focused on those you will encounter most often.
Health Bar
The red bar in the
hit from an enemy, it impacts your health. Replenish your health by eating some food or drinking a potion.
Mana Bar
The blue bar in the
use magical powers of the Will. It replenishes with time, but returns more quickly when you drink blue potions.
Combat Multiplier
The Combat Multiplier indicates how much Experience of all types you gain when you in???ict
blows upon your enemies. The higher the number, the more Experience points gained when you absorb Experience Orbs left in the wake of their deaths. For this reason, it is prudent to wait until you have your way with an entire group of enemies before absorbing the Experience Orbs.
Interact Icon
This Interact icon reveals interactive objects, which emit a blue or purple glow. Press Tab to interact with them.
VI
item you
Hotbar Items
You can drag up to nine items,
1 2 3 4 5 6 7 8 9 expressions, and spells to the Hotbar. Press
General Experience Points
Strength Experience Points
The Strength Experience Points noti???cation
appears momentarily to indicate an increase in Strength Experience points. These are accumulated by using your ???sts or melee weapons in close combat.
Skill Experience Points
Experience points. These are accumulated by using the bow.
Will Experience Points
The Will Experience Points noti???cation appears 25 momentarily to indicate an increase in Will
Experience points. These are accumulated by using magic.
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Gold Noti???cation
The Gold noti???cation appears momentarily to indicate how much gold you have as well as
how much you just gained or lost.
Teleport Icon/Guild Seal
Select the Teleport icon by pressing G. Continue pressing and holding G until the Guild Seal completely charges
before you teleport to the Guild or an active Cullis Gate.
The
right mouse button to go to a previous screen in the menu. Press Esc or Enter again to exit the menu completely. If you select Map from the
Mini Map
The Mini Map is located in the
Awareness Eye
Attached to the Mini Map, the Awareness Eye indicates how many individuals are aware of you. A red Awareness Eye
reveals to you that enemies are present.
Clock
Also attached to the Mini Map, the Clock is split in half between night and day to mark the passing of time. This
allows you to know the approximate time of day or night depending on where the arrow is pointing.
Inventory
Press Esc or Enter to display the
F4, F5, or F7.
Unsheathe/Sheathe Melee Weapon
Press Q to unsheathe or sheathe your current melee weapon. To wield a different weapon, select it from
Equipment/Weapons in your Inventory.
Unsheathe/Sheathe Ranged Weapon
When you press E, you wield or sheathe the bow. To wield a different type of bow, select it from Equipment/Weapons in
your Inventory.
Block
Use the middle mouse button (you can reassign this from the Options menu) to block an opponent???s attack. Also, while holding down the middle mouse button, use the direction (W, A, S, and D) keys to roll and block at the same time.
Attack Icon
Use the left mouse button to attack an enemy, whether with
bow, click the left mouse button to shoot an arrow. The longer you hold down the button, the more powerful the force of the arrow, although accuracy might decrease. While charging your shot, click the right mouse button to display and zoom the crosshair. Rotate the middle mouse button to increase or decrease the zoom.
Flourish Icon
The Flourish icon appears when you successfully land several blows without reply on an enemy. When it appears,
click the right mouse button to unleash a vicious, unblockable attack on the enemy. Direct the Flourish with the direction keys (W, A, S, and D). String together multiple Flourish attacks by continuing to make contact without missing.
Speech Icon
The Speech icon indicates there is someone to interact with by pressing Tab. A green highlight indicates someone with
information for you. Purple indicates neutral characters. Red highlighting indicates people hostile toward you.
bout the Guild
A The Guild is at the heart of Albion, and the Heroes who have ???ourished since its establishment keep the civilised world functioning and in relative safety. The Guild???s
facilities are like no others in all of Albion. To help you learn your way around the facilities and grounds,
we???ve provided a map.
Here at the Guild, we have a long, proud tradition. Built as both a fortress and a sanctuary, these heavy, stone- masoned walls have provided protection and safety to our young Hero apprentices for hundreds of years as they???ve gone about their training. The Guild itself has withstood many foolhardy bandit attacks and yet remains standing while other buildings and entire villages throughout Albion have not. Let it be known that those who have dared attack the Guild have always received proper payment in return.
Sleeping and Dining Quarters
By now, you???ve been shown to a comfortable bed in the Guild???s sleeping quarters, upstairs in the main Guild building. In addition to the sleeping quarters, there is a dining hall downstairs which has beverages on offer and fresh food prepared daily by the best cooks in the region.
X
Map of the Guild
N
To the
S
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Map Room
The Map Room, located just beyond the front vestibule and at the heart of the Guild???s main ???oor, contains a large three-
dimensional map of Albion. It is in the Map Room that you accept Quest Cards the people of Albion deliver to the Guild. Also, if you need to ???nd the Guildmaster at any time during your training at the Guild, he is likely to be found in the Map Room unless he???s informed you of the contrary.
Library
The Guild Library contains a wealth of information regarding the Guild itself, the region, and all of Albion. You will ???nd details about the Old Kingdom, as well as the creatures of Albion. Use the Library to expand and refresh your knowledge of magical spells, potions, medicines, and other powers that a Hero must have to succeed at increasingly demanding Quests. Some Guild texts have been removed and not returned. If you ???nd them, do please let us know.
Guild Shop
The Guild Shop, also in the main building, provides an opportunity to purchase a variety of weapons, both melee and ranged, in addition to a few clothing items. Of course, you will have to earn yourself a little more gold than what the typical apprentice has on hand in order to purchase them.
Training Facilities
Created speci???cally for developing young Heroes such as yourself, the training facilities feature a melee arena where you can work on
In addition to melee and archery training, there is a Will practise area on the small island between the two bridges. A relatively recent addition, the Will practise area comes complete with
The Chamber of Fate
The Chamber of Fate is located through the Guild Library, beyond the Guild Caves walkway. This is where Hero graduation takes place, and it is also where you can return at any time to see your heroic story depicted in fresco, as it unfolds.
Outbuildings and Grounds
Our outbuildings and grounds are unrivalled. Not only is the scope of the Guild acreage quite
T he Hero???s
Apprenticeship
The Hero apprenticeship program focuses on the three most important attributes a Hero must
develop to succeed: Strength, Skill, and Will. Mastery
of all three sets you on the way to greatness, but
to graduate, we only require that you have become pro???cient enough to pass a ???nal Guild test.
Strength
Although Strength is primarily physical ability, that which you have inherited, we do expect you to
strengthen yourself on a daily basis while maintaining a nutritious diet of wild game and
During your apprenticeship, we encourage you to wander the Guild woods and explore the grounds in your free time. Running across the bridges may be good exercise, but do be careful about running around the facilities in your undergarments or apprentice robe with your sword
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Skill
Developing
Will
Will is, in essence, the ability to use magical powers. The mastery of Will is the most misunderstood and underrated Hero ability and at the same time is a particularly distinguishing characteristic between Heroes. Numerous Will powers are available, and what you choose to specialize in is up to you.
In Will training, you are ???rst shown one of the most basic
Skill
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*Flourish overrules the ability to run.
Normal
*To roll, rotate the wheel (middle mouse button) while running, or tap a direction key while blocking.
Spellcasting (hold Shift)
Arrow Key Controls
Menu
Items
T he Way of a Hero
Only after graduating from the Guild may you call yourself a Hero, but this is just the ???rst step. Becoming a Hero of greatness requires you to
increase both your Renown and your Experience.
To this end, young Heroes must accept increasingly
challenging quests that the citizenry of Albion drop
off at the Guild. These are tasks deemed impossible
for ordinary citizens, and many are thought not
possible even for the mightiest of Heroes. Use the
Quest Card???s description to decide whether or not
a particular Quest suits you according to your
Experience and abilities. As we???ve stated before, it
takes time to become a great Hero, and the path to greatness is yours for the choosing.
Accepting Quests
To help you decide between the various Quest Cards available to you, it is important to keep in mind that gold Quest Cards are those you must complete before progressing; silver Quest Cards are optional; bronze Quest Cards appear at key points in the game. To accept a Quest, click Accept to interact with the map in the Guild Map Room, click the quest you want, then click Take Quest.
As stated, the Guild makes no morality judgments with respect to good or evil Quests, and you are free to pursue your own path. You can kill and steal, or be noble and help the villagers, defeating villains and monsters as needed.
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For Good, or for Evil?
Your actions as a Hero, good or evil, or somewhere in the middle, determine your alignment, and in turn, your physical appearance. Generally speaking, when you kill Guards, Traders, or villagers, you might begin to grow horns, or even attract insects. If you choose to save Traders and villagers from the evil beasts that roam the woods, you may have
Gaining Experience
As you go about a Quest, you will gain General Experience, as well as speci???c Experience in Strength, Skill, and Will, depending on the means used to succeed. The approach used to defeat enemies has a direct bearing on this.
Using melee weapons gains you Experience in Strength. Using the bow gains you Experience in Skill, and using magic gives you Experience in the Will. Whichever ability you use to defeat enemies, when vanquished they leave glowing Experience Orbs. Walk through them or use your powers of the Will (press Left Shift to draw them to you), and thereby gain General Experience.
When you gain Experience, noti???cations show you how much and what kind of Experience you have gained. Now you can use this Experience to enhance your abilities at the Experience Spending Platform at the Guild.
XXI
Gaining Renown
Everything you do affects the way the people of Albion perceive you. The fair citizens may love or hate you, as well as respect and fear you. Or, they might simply laugh at you. The choices are yours to make, and the type of
Renown you receive from the people in the villages throughout Albion re???ects your decisions. Word travels quite quickly here.
Renown is garnered through your actions in Quests, but Heroes for hundreds of years have also furthered their Renown by displaying Quest trophies. It goes without saying that brandishing a Bandit???s head for all to see cannot help but promote one???s heroism and great deeds across the land.
Heroic Boasting
You can also boast on the Boasting Platform before going on a Quest. Just outside the front door of the Guild, the Boasting Platform is where a Hero can stand up and make a mighty boast such as ???I???ll kill the Balverine while wearing no clothing,??? if you care to expose yourself in this way. Boasts bring you more gold for completing a Quest, because they are wagers of con???dence in your abilities.
Travelling About Albion
The world of Albion is full of activity. Wild beasts roam the wilderness preying on Bandits, Traders, wandering nomads, and careless adventurers. As you travel the world, numerous random encounters may take place. It is up to you just where you go and what you do. You are not required to spend all of your time pursuing Quests from the Guild. As a Hero, your time is your own and the world is yours to explore as you wish.
XXII
However, as you travel, there are times when even a great Hero ???nds himself lost in the woods looking for the front entrance to Orchard Farm. This is where consulting your Mini Map could aid you. Take a look at the map any time you need to
For a Hero, travel around Albion is now especially exciting. This is because the Guild has recently ???nished construction of a method of travel no other citizen
You can also use the Guild Seal as a recall device from anywhere in the world of Albion back to your last location. You may also teleport back to the Guild at any time, whether it is to quickly obtain another Quest Card, replenish health, level up abilities, or eat a quick meal at the Dining Hall. (Note: for your own safety, please don???t drink mead or ale and then teleport; taking damage cancels a recall.) Whatever the reason, we encourage our Heroes to use their Guild Seals to return to the Guild any time they wish. Our Guild is certainly your Guild.
XXIII
learned in your Guild training, you must have gold to be able to buy anything at all, except peace and
There are many different ways to acquire gold, the main method being that of completing Quests, but you can also trade goods or even buy and sell houses and shops for a pro???t. Most of the objects in Albion can be bought and sold, though some, of course, are found in the course of your travels.
When you have acquired enough gold, you can purchase important items, such as food, potions, medicines, and, of course, weapons and armour, for your Inventory. You can purchase most of these items in towns such as Bowerstone. Many items are also available from wandering Traders throughout Albion.
The fair city of Bowerstone, as with other towns, offers a number of trading booths along its many walkways and paths. If there???s an item you are interested in, press Tab to speak to the proprietor, and then sort through what he has on offer. You can sell items from your inventory, such as in a case where you need gold in a hurry. Be cautious about getting the right price unless you do not care to make a pro???t.
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Weapons and Armour
As far as obtaining weapons and armour, a small selection is available at the Guild Shop, but it is best to look for the appropriate Trader???s booth or shop in one of the towns or villages. Be aware that heavier weapons require the Strength to wield them or they will do you no good. To sell weapons
or armour from your inventory, choose to sell an item while negotiating with the Trader.
Armour also may be purchased in town from the Armoury. Additional armour is never a bad idea and may save your
neck, literally. It is not easily affordable, so make sure you have accumulated enough gold before you try buying armour.
Potions and Medicines
A Hero???s use of potions and medicines is not trivial and should be considered carefully. Regional apothecaries have built entire trades out of these potions, but some have proven more useful for reinvigorating one???s health, while others are primarily for replenishing Mana. This is by no means an exact art, and the strengths of potions vary signi???cantly. As a general rule, the
XXV
A Hero???s Appearance
Another useful aspect of a Hero???s reputation is his appearance, including body decorations one can purchase, such as tattoos and haircuts, and a wardrobe with various suits of clothes. Whatever the look you are after, the people of Albion will respond in kind.
Many Traders provide tattoos just as they do consumables and other items. You can buy or customize tattoos to show your uniqueness. Or perhaps you are thinking of getting married, and you have decided you need a change of hairstyle. If this is the case, visit the Barber of Bowerstone and request one. Do be careful though, as her razors are always quite sharp.
You also have a standard issue Hero???s wardrobe available in your Inventory which allows you to change the clothes you???re wearing at any time. Sometimes, this may even provide a strategic advantage. For example, you might need to sneak into a Bandit???s Camp for some reason, and having a
Choosing Tattoos
You can enhance your
When you encounter a tattoo vendor, he???ll ask if you would like to purchase a tattoo.
To purchase a tattoo:
1.Click Yes. This displays the Tattooist menu. It shows a list of the names, prices, designs, and characteristics of the vendor???s tattoos.
2.Click Buy x6. Note that the number will vary depending on the number of tattoos the vendor has in stock.
3.Select a tattoo from the vendor???s list. When you select a tattoo, the menu shows the part of the body (your arms, back, chest, face, or legs) for which the tattoo is designed.
4.Click Buy to purchase the selected tattoo. This applies the tattoo and deducts your payment. All who see you will know from your tattoos that you???ve made your way in the world and are worthy of respect.
Customizing Tattoos
Do you want to create unique tattoos that re???ect your individuality? Do you think you can do better than the best tattoo artists in Albion? Here???s how to do it.
In the Tattoos folder (found under My Documents\My Games\Fable) you???ll see a folder named after your user pro???le. Inside you???ll ???nd a bitmap (.bmp) ???le for each of the tattoo types you can customize. These include tattoos for arms, back, chest, face, and legs.
Open the tattoo type you want to customize in an
If you ever need to revert to one of the original tattoo images, you will ???nd them in your Fable installation folder (Microsoft Games\Fable - The Lost Chapters\Data\Tattoos). Copy the original bitmap ???le over the custom tattoo you want to replace. Be sure to delete
Experience. This does not go unrecognized by the Guild, and, for that reason, we created the Experience Spending Platform.
At the Experience Spending Platform, opposite the Guild Teleport Pad in the Map Room, you can enhance your present abilities or even gain new ones. To use the Experience Spending Platform, ???rst walk onto it. Select the ability to enhance or the new ability to add. As you scroll over an item, view the points required for it, as well as details about what the ability provides for you.
Each additional ability level requires an ever increasing amount of Experience points. You can use General Experience points on anything, but Experience in Strength, Skill, or Will can only be spent on the associated ability and must be used up ???rst, before using General Experience. After you make a selection, click Buy. When you are done levelling up, exit the menu.
Augmenting Weapons
Not only are there a number of weapons with varying capabilities available to a Hero, but some weapons are augmentable. An augmentable weapon has additional slots next to it when you select it from Equipment/Weapons in your Inventory.
For augmentations, you need augmentation jewels. You can ???nd these jewels in a number of places: from blacksmiths, Traders, the Armoury, or in parts of Albion where jewels have been hidden or forgotten. To perform an augmentation, select the weapon, then click Augment. Select the augmentation you want from the list, and the
Credits
Fable & Fable TLC Lead
Fable & Fable TLC
Solely Fable TLC
Solely Fable
LIONHEAD STUDIOS
DESIGNERS
Peter Molyneux
Dene Carter, Lead
Julian Glover, Lead
Richard Ham
Ben Huskins
Josh Atkins
CODERS
Simon Carter, Lead
Alex Dowdeswell, Lead
Martin Bell
Ben Board
Kaspar Daugaard
Iain Denniston
Matt Dixon
Mike Ducker
Tak L. Fung
Alan Harding
Joss Moore
Thanos Nikolopoulos
Guillaume Portes
Ollie Purkiss
Adam Russell
Jonathan Shaw
Daniel Smith
Dave Smith
SCRIPTERS
Ben Board, Lead
Mike West, Lead
Rhodri Broadbent
Tony Burton
Bennie Cook
Steve Lawrie
Ken Malcolm
Phil Robinson
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ANIMATORS
Dean Finnigan, Lead
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ARTISTS
Ian Lovett, Lead
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Chris Furr
Mark Healey
Caroline Jeffries
Martin Johnson
John McCormack
Paul McLaughlin
Adam Sibbick
Leroy Simpson
Mark Smart
Angus Syme
Rob Watkins
WORLD CREATION
Julian Glover, Lead
Rob Stevens, Lead
Phil Noyce
Katie Roberts
WRITERS
James Leach, Lead
Mark Hill, Lead
CINEMATOGRAPHY
Georg Backer
John Bye
P.J. Hughes
David Le Merrer
Paul Nettleton
AUDIO
Russell Shaw, Lead Fable Intro Theme Composed by Danny Elfman & Mixed by Dennis Sands Music Composed by Russell Shaw
Craig Beattie John Silke Design - McCree Music Ltd
AUDIO CODER
Paul Knight
PRODUCTION
Mark Webley,
Executive Producer
Louise Copley,
Studio Head
Nick Ricks
ASSOCIATE
PRODUCERS
Will Braham
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Rob Stevens
TEST DEPARTMENT
Andy Robson,
Head of Testing Nathan Smethurst, Assistant Head Jeff Brutus, Lead Charlton Edwards, Assistant Lead Chris Berry
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PLANNERS
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DEVELOPMENT
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Kiki Wolfkill
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Matthew Lee Johnston
USER EXPERIENCE
Keith Cirillo, Lead
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Editor
Jon Seal, Writer
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Ray Kowalewski, Lead
Ben Babcock
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Anthony Walp
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?? 2005 Microsoft Corporation. All rights reserved. Microsoft, the Microsoft Game Studios logo, Age of Empires, and Ensemble Studios are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.